

We’re done! See the difference between the RAW render and the final output: I did some minor adjustments again this time with Color Balance:įinally, I used another plugin “Color Efex Pro” to simulate a “cross processed” look same of what you see with old film cameras. you can download the trial version here: Next we will simulate Chromatic Aberration, I used a plugin “PTLens” to do this, it’s easy to use and it comes with a lot of simulated lenses to choose. To add a subtle sharpness to your image, Duplicate another layer then go to Filter > Other > High Pass and set radius to 0.7 pixels, change layer to soft light. Change the layer to “screen” with 20% opacity. Now go to Filter > Blur > Gaussian Blur and set Radius to 22 pixels.

Duplicate a copy and desaturate it, go to curves and make something similar to this adjustment: Next is to create a “Bloom” effect, this will simulate the light leaking out of the window due to the sun’s light streak. You may have noticed before that I did not put any background in 3dsMax because I did it in post-production, in order to isolate the window opening, I used alpha channel and tweaked my glass material to appear with the alpha render element. I Used VrayRenderID to isolate each parts of this scene with “Color Range” tool and copying the selected area to another layer and individually sets different adjustments as shown below: After that, I duplicated another copy andapplied Auto tone and Auto contrast with 50% opacity then merged it. I made some minor adjustments in curves and levels to make the contrast “pop”.īelow you can see how I masked the reflection+filter / refraction+filter passes and how I used the two AO passes. The first one makes sure that I get the AO on the smaller details while the second ensures that I get the AO for the overall scene.

I use gamma 2.2 and Bruteforce when rendering, it’s very slow but so far reliable.īelow you can see my Render Elements, notice that I used two different Ambient Occlusion passes linked by two separate VrayExtraTex. I have another Vray Plane Light near the ceiling at the far end corner of the scene which acts like a studio softbox.Īnother one is positioned at the hallway to counter-balance some dark areas of the scene. In addition to the Vray Sun, I added another Vray plane light pointing at the window opening which in my opinion can help simulate a studio lighting ambiance to my scene it’s positioned with the same axis as the Vray Sun. Note: I put a bump and reflection map by isolating the red channel of the diffuse map in Photoshop and made it a new file as seen on the second material editor.įor the lighting, I used VraySun+Sky for the external lighting and added some VrayPlanelIghts in every opening I see with Skylight Portal set to ON.
